Young Gods Tournament 2
With the Elimination stage of the Young Gods Tournament behind him, Thomas must turn his sights on a new goal — One that will take him across the world, and perhaps even beyond it.
Though he reached the Third Realm and won a hard-earned victory against his peers, Thomas knows his story has yet to reach its end. More stages of the Young Gods Tournament await him, and the only way he can continue his climb toward the heavens is to break through the barriers within his soul.
But all is not as it seems. The Empire, once a silent behemoth, shudders as a new hidden power emerges, one that may threaten the very survival of his world. To fight back, Thomas must journey to the far reaches of the continent, to the tribes of the ancient warriors hidden in the ice-covered lands of the North. Only there can he calm the raging fire within his heart and find the true path toward his future.
Sinister enemies and barely trusted allies will rise and fall as mighty factions prepare for a final confrontation. For Thomas, there is only one option — To fight, and to win.
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Cale Plamann
In the quiet town of Neenah, Wisconsin—surrounded more by fields than fast Wi-Fi—Cale Plamann grew up building worlds before he ever wrote them down. With limited access to the internet, his adventures took shape not online, but through paper, dice, and imagination. Tabletop RPGs like Dungeons & Dragons and Star Wars d20 became the foundation for stories he’d later transform into immersive LitRPG sagas.
What sets Plamann apart in the genre isn’t just his grasp of game mechanics—it’s his ability to make those systems feel lived-in, emotional, and deeply human, even when his characters are anything but. Whether readers are venturing through the dream-warped layers of Tower of Somnus, navigating the divine timelines of Blessed Time, or wrestling with the raw, monster-eat-man reality of A Dream of Wings & Flame, they’re stepping into stories that challenge what LitRPG can be.
Young Gods Tournament
Embark on a journey as Thomas gains a unique power that comes with huge risks and costs through a system including Cultivation and Xianxia elements with a LitRPG twist. This is a weak-to-strong tale focusing on a main cast, all of which grow in power together without overshadowing one another. The world is built upon politics, from the conflict between Region Lords and the Empire, to the struggle for survival of individual villages and lonely wanderers.
Young Gods Tournament consists of two books and series is set to expand with the upcoming release of one more book. The current recommended reading order for the series is provided below.

