Krondor: Tear of the Gods
A DROP IN THE OCEAN?
A raid upon the high seas signals an attack of unprecedented magnitude by the forces of darkness.
But the daring assault upon the Temple of Ishap goes dramatically wrong and the prize, the Tear of the Gods, sinks beneath the waves of the Bitter Sea. The most powerful artifact known to the Temples of Midkemia this ccolossal gem allows the priests to speak with their gods. Without it, they are lost for a decade, until another is formed in the distant mountains.
Squire James, William, and Jazhara must seek out the location of this gem, with Brother Solon, a warrior priest of Ishap, and Kendaric, the sole member of the Wreckers' Guild with the power to raise the ship. They are opposed by the minions of the Dark God, who seeks to possess the Tear for his own ends.
A breathless race for a priceless treasure, against time, myriad sinister and competing evil forces, and ultimately against the fundamentals of nature, which in Midkemia can be as formidable as the Gods themselves…
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Raymond E. Feist
In a genre where worlds are often born from maps and ancient bloodlines, Raymond E. Feist did something different—he began with a game. What started as a Dungeons & Dragons-style campaign with friends at the University of California, San Diego eventually evolved into Midkemia, a richly imagined realm that would become the backdrop for one of epic fantasy’s most enduring sagas. But it wasn’t just the magic, battles, or sprawling kingdoms that drew readers in—it was Feist’s uncanny ability to make the fate of the world hinge on the journey of a kitchen boy named Pug.
The Riftwar Legacy
A part of the larger Riftwar Cycle of Raymond Feist, this series gives insight into the happenings just after the war in the city of Krondor.
The Riftwar Legacy consists of four books. The current recommended reading order for the series is provided below.
Main series The Riftwar Cycle

