Hot Sleep
Hot Sleep: The Worthing Chronicle.
Billions of people had watched loops of his daring exploits as a starship captain. He was all the rage in the highest circles of Capitol society. But to a group of revolutionaries, Jason Worthing was at the head of the most corrupt government in history. If they had known he was a telepath, they could hardly have hated him more.
Then, when the revolution failed, the revolutionaries found themselves on a colony ship taking them to permanent exile in the farthest colony man had ever attempted. And the leader of the colony was – Jason Worthing, of course.
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Orson Scott Card
Before Ender’s Game became required reading in classrooms and a touchstone for science fiction fans worldwide, it was just a short story—one that Orson Scott Card wrote while trying to understand how humanity might survive its own genius. That idea, born of curiosity and a deep interest in moral complexity, would eventually grow into a sprawling series exploring war, empathy, leadership, and the loneliness of brilliance.
Born in Richland, Washington in 1951 and raised mostly in Utah and California, Card grew up in a family where storytelling was a living thing—spoken, passed down, constantly evolving. Though he began his career writing plays and studying literature, he found his true voice in speculative fiction. And when he wrote Ender’s Game—and later Speaker for the Dead—he did something science fiction rarely dared at the time: he treated the genre as a tool for exploring the human soul.

