Lost Boys
Locus Award nominee 1993.
In Lost Boys, an acknowledged master storyteller weaves a powerful, uplifting tale of loss and redemption around an ordinary American family's bittersweet triumph over a welter of dark forces, both natural and supernatural.
Step Fletcher, his wife, DeAnne, and their three children move to Steuben, North Carolina, thinking – hoping – it might be just the right place for them. Its traditional values coincide with theirs, and Step has the promise of a good job at a hot software company. But Steuben is definitely not right for their oldest child, eight-year-old Stevie.
Introspective even in the most comfortable surroundings, Stevie becomes progressively more withdrawn from this alien place. Soon he is animated only by computer games and a troop of fictitious playmates. The Fletchers' concern for Stevie turns to terror when they discover that other young boys have disappeared from Steuben – and someone seems to be stalking Stevie.
As they struggle to keep their son from joining the "lost boys," the Fletchers battle a bevy of more conventional torments as well. Their new house is an insect-ridden matchbox dependent on the attentions of an eccentric old handyman. Step seems to be the only sane man at his snake pit of a job. DeAnne must acclimate herself and the three children to a new world while she is hugely pregnant with a fourth. A woman at their church believes God has given her an insight into Stevie's best interests that his parents lack.
Evil hides in myriad mundane corners, threatening the Fletchers and their children. One of these threats, or maybe all of them, or maybe something else besides, may take Stevie away. But, though evil is all around them, goodness is within them, and that goodness will bind them together with a strength no force can break.
Orson Scott Card's forthright, moving prose, his remarkable gift for chronicling everyday tragedies and triumphs, and his uncanny ability to conjure up emotions – his characters' and his readers' – all blend together in a poignant, masterful novel.
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Orson Scott Card
Before Ender’s Game became required reading in classrooms and a touchstone for science fiction fans worldwide, it was just a short story—one that Orson Scott Card wrote while trying to understand how humanity might survive its own genius. That idea, born of curiosity and a deep interest in moral complexity, would eventually grow into a sprawling series exploring war, empathy, leadership, and the loneliness of brilliance.
Born in Richland, Washington in 1951 and raised mostly in Utah and California, Card grew up in a family where storytelling was a living thing—spoken, passed down, constantly evolving. Though he began his career writing plays and studying literature, he found his true voice in speculative fiction. And when he wrote Ender’s Game—and later Speaker for the Dead—he did something science fiction rarely dared at the time: he treated the genre as a tool for exploring the human soul.

